![]() ![]() In 2004, the game Half-LifeĀ® 2 ushered in extremely realistic physics to video games. Physics is now playing a greater role in video game design. The use of physics in video games has improved a lot since Pong. This video game was among the first to use physics in its design. How the ball bounces, and the angles and trajectories involved, are all based on physical principles. The players use their paddles to bounce a moving circle, which acts as a ping-pong "ball," back and forth, with the object of somehow getting the ball past their opponent's paddle to score points and win the game. On either side of the screen are two white lines that act as the "paddles" and can be moved up and down vertically. Have you ever heard of the video game Pong? It was built and marketed back in 1972 as an electronic version of a ping-pong game.
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